Proper Games Awards for Abertay Stars PDF Print E-mail
Written by Danny Parker   
Tuesday, 24 May 2011 20:37

The biggest ever Abertay Digital Graduate Show opened on Friday and Proper Games was there to support the talent showing off their hard work. We were lucky enough to get a sneak preview of the show before the doors opened to the public, giving us an opportunity to pick the winner for the Proper Games 'Proper Job' award. Unfortunately, the work was of such a high calibre this year, choosing a winner became quite an effort in itself. After a lot of deliberation we decided to split the award into two separate categories, and here are our winners.

Gavin Hill

Gringo Octopus

Gringo Octopus - Gavin Hill

 "A short western themed 2D animation using "limited animation" methods and exploring some of the techniques and aesthetic styles which may help to reduce time and workload when creating animation. The animation itself is a prologue to a longer story featuring an octopus gunslinger on the hunt for a notorious gang leader."

Gringo Octopus demonstrates perfectly how animation with harsh limitations can often be more interesting and creative than it's more complex counterparts. The ability to create such a stunning piece of work using simple techniques is an extremely valuable asset in an industry where simplicity and speed are king. The sheer quality of the animation, the great idea, and the gun-slinging octopus were just too awesome to pass by.

Gavin picked up the Award for the 'Proper Job in Art'. 

 

Iain Lithgow

Intelligent Design and use of Re-Usable/Modular Game Assets in Games

Iain Lithgow - Intelligent Design and use of Re-Usable/Modular Game Assets in Games
"Re-using and designing modular assets in games is one of the most important but under appreciated areas of game development today. My project aims to shine a light on this area and ask how we can improve the current methods currently used in the games industry"

The big budget set pieces of the console games we are accustomed to mask this often forgotten and very important part of game development. The ability to create a level out of small modular components is vital to save on memory, disk space, and often render time too. When it is done well the user will most likely not even realise what they are looking at. Iain's presentation of his work and the great way in which the levels form before your eyes ensures that the technique does not go by unnoticed.

Iain picked up the award for the 'Proper Job in Tech'

You can still catch Iain and Gavin's work, along with all the other great candidates at the Abertay Digital Graduate Show 2011 which is open Monday to Friday, 9:30 until 5:00 and runs until the 3rd of June at Abertay University in Dundee.

Last Updated on Wednesday, 25 May 2011 09:28